Thursday, September 17, 2015

Unreal Engine 4 - Physics Based Logging Truck Little Update



For more info about Unreal Engine 4 visit the official website: https://www.unrealengine.com/

 I am trying to make a physics based logging truck. The truck + pole trailer weigh about 15 tons and the logs 34 tons.

 As you can see at this moment the truck needs to be pushed by another truck that uses the UE4 Vehicle System but in time I will make it move under his own power.

I imported each part of the truck as a static mesh and I assembled all the parts in UE4 using constraints.

Other Channel: http://goo.gl/oXJTt & Facebook: http://goo.gl/ZuEft

My System Specs:

- CPU:                    Intel Core i7-4790K Processor 4.40 GHz
- Graphics Card:      GIGABYTE GeForce GTX 970 OC WindForce 3X
- RAM:                    12GB RAM
- Operating System: Windows 7 Ultimate 64-bit

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My Truck Game Videos



Demo: https://www.indiedb.com/groups/unity-devs/downloads/my-truck-game-demo

At the moment there is nothing else to do in the game then to drive a truck in the desert.

The truck is a combination of soft bodys and rigid bodys held together by constraints.

For the soft bodys I used Truss Physics which is a soft body simulation.

I used Truss Physics for the tires, for the Front Leaf Springs, for the for the Rear Leaf Springs, and for the Frame so it can twist.