Wednesday, July 27, 2016

Unity - Truck Tire Deformation Test


For more info about Unity Engine visit the official website: https://unity3d.com/

I used Truss Physics for the tires: http://forum.unity3d.com/threads/released-truss-physics-for-unity3d-soft-body-simulation-plugin.349503/

I also used Truss Physics for the leaf springs and for the airbags and the rear leaf springs.

I am trying to make a physics based logging truck.

My System Specs:

- CPU:                    Intel Core i7-4790K Processor 4 GHz
- Graphics Card:      GIGABYTE GeForce GTX 970 OC WindForce 3X
- RAM:                    12GB RAM
- Operating System: Windows 7 Ultimate 64-bit

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My Truck Game Videos



Demo: https://www.indiedb.com/groups/unity-devs/downloads/my-truck-game-demo

At the moment there is nothing else to do in the game then to drive a truck in the desert.

The truck is a combination of soft bodys and rigid bodys held together by constraints.

For the soft bodys I used Truss Physics which is a soft body simulation.

I used Truss Physics for the tires, for the Front Leaf Springs, for the for the Rear Leaf Springs, and for the Frame so it can twist.