Tuesday, September 1, 2015

Unreal Engine 4 - Rollover Test Physics Based Logging Truck

For more info about Unreal Engine 4 visit the official website: www.unrealengine.com

  I am trying to make a physics based truck logging truck. The truck weighs about 10 tons and the logs 24 tons.

   I imported each part of the truck as a static mesh and I assembled all the parts in UE4 using constraints.

Blog http://goo.gl/FU3qKk Other Channel: http://goo.gl/oXJTt & Facebook: http://goo.gl/ZuEft

My System Specs:

- CPU:                    Intel Core i7-4790K Processor 4.40 GHz
- Graphics Card:      GIGABYTE GeForce GTX 970 OC WindForce 3X
- RAM:                    12GB RAM
- Operating System: Windows 7 Ultimate 64-bit

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My Truck Game Videos

Demo: https://www.indiedb.com/groups/unity-devs/downloads/my-truck-game-demo

At the moment there is nothing else to do in the game then to drive a truck in the desert.

The truck is a combination of soft bodys and rigid bodys held together by constraints.

For the soft bodys I used Truss Physics which is a soft body simulation.

I used Truss Physics for the tires, for the Front Leaf Springs, for the for the Rear Leaf Springs, and for the Frame so it can twist.