Monday, August 8, 2016

Unity - Truck With Deforming Tires Test 2 (With Truss Physics )

The truck weighs about 10 tons and the log 15 tons.

I used Truss Physics for the tires:

I also used Truss Physics for the Front Leaf Springs, for the Rear Suspension  Airbags, for the Rear Leaf Springs and for the Frame so it can twist.

I am trying to make a physics based logging truck.

For more info about Unity Engine visit the official website:


  1. Hi, my name is Ben and I work for the Perception, Control and Cognition Lab at Brigham Young University in Provo Utah. We model androids and drones in the unreal engine and I'm quite impressed with your work. I was wondering if we could get a copy of your models so we can use them for training our agents. Physics transfer learning from well crafted models is the next project we're about to dive into and it would be really helpful if we didn't have to build our models from scratch.

  2. What 3d format do you need it 3ds?
    Also do you need the model from the video above?
    I have another version with a trailer, I used this version uhen I was working with Unreal Engine 4


My Truck Game Videos


At the moment there is nothing else to do in the game then to drive a truck in the desert.

The truck is a combination of soft bodys and rigid bodys held together by constraints.

For the soft bodys I used Truss Physics which is a soft body simulation.

I used Truss Physics for the tires, for the Front Leaf Springs, for the for the Rear Leaf Springs, and for the Frame so it can twist.